- Fire - The player needs to shoot faster, as the Enemies shoot faster than the player. I didn't notice this until Gaz said.
- Sounds - I've added the sounds last week (30th March 2011)
- Health Bar - Apparently, my health bar is twice as big as it should be.
- Adding new enemies, wepaons and pickips - At the moment I'm still trying to get my jump up to work, so I will consider more.
Right now, I'm going to change my shoot speed and make it up to speed. I've changed the speed of the bullets, so now they run at the same speed (Maybe faster) as the enemies.
I'm also trying to add another 'power up' but one that does damage rather than heal the player. I tried following the shooturial, but I might try the this.gotoAndStop(); again.
Just tried it (after filling in my Alpha testing sheet) and found the problem still doesn't work! I might change it again and I might look into creating it like an enemy.
I just realised I need to end my game. At the moment you defeat 3 mini bosses to bring the boss, and the defeat of the boss, the game should end, so I'll need to create a code to tell the game to stop when the boss is kill, much like the game over menu. I could use the code from that. I added the this.visible=false; Game.gameOver();, so now, anytime the boss is killed the Game Over screen comes on. Now all I need to do is change the Game Over screen to a Win screen. I have managed to create a function for the win screen. After trying to create the function, I managed to get it to work, but I keep getting this message in the output:
Type Error #1006: value is not a function.
at Boss/kill()
at Boss/takeDamage()
at Bullet/ enterFrame()
As I only have five minutes left of the lesson, I don't know what to do, so I'll try to finish it within the next few weeks, as next week is Easter for two weeks, back on the 27th April 2011.
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