- Characters - this is just a sketch of the hero and the princess running, I used a run cycle sheet and drew around one of the runners twice and drew around them to create the look of the hero and princess.
- Level Layout - this is a sketch of roughly how I want the level to look like, but not official. It has different raise in floor, some hills up and down to give the game a sense of direction. The level also has some indication of holes for the player to avoid, but there will be more in the final level design.
- Enemies - a bat and fireballs are the enemies. Bats are the enemy that will appear infornt of the player, as they are hiding in the cave, and the fire ball are the rear enemies being fired from the dragon chasing the player for stealing his princess. The dragon so far is not going to be shown, but so far that's not for sure, I might have a shadow of the dragon to show the player he;s still being followed.
- Avoider objects - spikes and hole. Spikes you duck, holes you jump, very simple gameplay and very simple design, I'm hoping they will be random in the game, making the game different each time.
Unfortunately this images are not available now, but I'm hoping to upload all the concept images before the end of the week (12th) as many of them are not yet complete, but with small adjustments.
The second work (Digital) are concepts of my shooter (Yes, I am designing one) It's a crossbow shooter (Keeping to the medieval theme) It's set in Fenrir (My HCI project and animation) and you play a soldier of Malta. You have to take out the armies of Knavesmire by shooting them with your crossbow, without getting hit by theirs. The work today was a digital run cycle, with a colour references. I've also done a background shot, but that's very basic but gives the idea of the look.
I promise to upload my artwork by the end of the week to help visualize the ideas.
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