Wednesday, 24 November 2010

Flash Game Alpha

I'm still testing my alpha games. Like in the last one, I'm currently trying to get a character to run at the moment using the Shooturial. I've also stayed to the shooturial file names, as when ever I changed it to what they was like Run, I couldn't understand the reason why it was not working, so by staying with the shooturials file names to save a lot of heartach.

After an hour of testing and writing I've got my man to run!!!!!!! (Yeah!) Now I have to change a few settings. These settings are for him to say in the bottom courner and can't run up or down.
So far my alpha is now making the player run, the background is scrolling and now my player can shoot.

Now my player is shooting 'arrows' from him. It's not the best qualiy so far, the run cycle is not the best, it's a black and white sketch, the background is alright and the arrows are chunky.
The only problem so far is the player starts at the top left courner of the page.
I've just finished some programming changes, now he starts at the bottum left courner of the page and now he can only go left and right instead of up and down as well, as he didn't need to go up or down. By doing this I changed a few propoties under the Ship function I added a little bit of code : x = 5 and y = 200, this loads the player up at the bottom courner of the page, and allows for instant play.

I'm thinking of creating a shooter game as it's seems to be a lot easier to program.

I've just relieased I haven't created a short enemy death sequence, for this I have created a quick sketch of a man falling back, in Flash I will create him to flash on and off a few times before disappearing.
So far the Explosion (Death sequence) is working, but it's also not. Let me explain, it works when the enemy get's hit, the animation plays, but it skips forwards, then when shooting, the arrows hit the first enemy then they start hitting every two or three, and the arrow range gets shorter and shorter as the more enemies they hit. I've changed the death seqeunce so they disappear at the right place, but the arrows are still busted, they still only hit one every few enemies and the range shortens. I fixed the death sequence but placing their allinement to be the top courner instead of the middle of the image.
I've fixed the arrow problem, I didn't release I had to enter more code after that will delect the array and update the search and destory ^_^ Opps! (Note to self........don't complain about it until you've read the rest of the tutorials!)

Just working on the score system for the game. I'm still following the shooturials to create the score. I've only got the health bar and game over screen left to create.

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