I have received no word from Gareth in terms of my game, so this week I'll be working on minor changes of my alpha and finishing my character sprite sheet.
Looking back on my alpha, I've now created a duck. Steve helped me, by finding some code that will swap between different frames on the movie clip. This code was gotoAndStop(); This piece of code was then put within my Ship code, and now works, meaning when right button is pressed, he runs, by pressing down he now ducks. Now the code works, I've found out the duck can still receives damage after asking Steve, I've found out my blue box around my duck is huge, the same size as my running animation, meaning when I was ducking, the bullets was hitting the blue box and taking health. With the help, I've managed to create the game to pause when the game is over, meaning none of the enemies, mini boss, background or the health pack works when my character is no longer on the screen.
I'm currently working on my sprite sheets for my game, and are colouring in the run cycle, that is nearly complete with only the crossbow and face to do.
Here is the final screen shot of the final complete run cycle for the main character. From this I will need to create a stop stand and a duck, the jump will use the run cycle. Now I need to finish the enemies, mini bosses and the final boss in order to create the the final enemies, after completing the sprite sheets, I can then 'cut' out each part as a PNG to transfer into Flash. As much of my Flash code is perfect, I'm hoping I can use the Alpha code, with few changes to create my game.
My sprite sheets should be completed by 19th January 2011. Once the sprites are finished I can then transfer them into Flash, this shouldn't take too long as my Alpha creation was created in a few weeks, so it shouldn't take too long.
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