Wednesday, 19 January 2011

game development

Yo!
Today I'm finishing off my concept/sprite work for my game. I've finished my background! (Yeah!) Did that last night, (I didn't create a blog for that, but all I did was colour in the grass, then using the grass brush, I created the texture of the grass, then created the mountains, all I did was colour in the mountains, I took the opacity down to about 50% and then smudged the colours and the sky was created by the gradiant tool.) Right now, I've finished the outline and the white back for my duck pose. The next thing to do is colour him in. I've just finished my duck sprite and now all I need to do is import them into the game.
















Wednesday, 12 January 2011

Game Development

Yo!
Right now, I'm finishing up all my sprite Sheets, I've nearly finished the enemy and the mini boss and the boss shouldn't take too long, as all I need to do is add another colour over the top.
I've just finished the final character sprite sheet, so now all I need to do for the sprite sheets are the background. I'm going to make the background seem wider, this will allow me to add background elements, like the fighting in the background.

Gaz' reply

Yo!
After email Gareth and Steve, I've finally got a reply from Gaz about my game alpha! Yeah!
With response of the email, Gaz has giving me loads to think about with ideas for my final game.
  • Throwing animations and arrows:
I have finished my sprite sheets and have giving my character a crossbow, so the arrows will be firing from something. Hand-to-hand compact, I was thinking about adding this and wasn't sure about how to go about it, but after last week, creating a duck, I know how to create other functions from the movie clip, so Hand-to-hand combat is a good option and I will consider it in my game, it might make the bosses easier to defeat.
  • Background:

I wasn't really bothered about the background when creating my alpha, and now Gaz has given me some ideas for it, multiply backgrounds and background action. Talking with Steve, I think it would be best to do something with the background. Right now I'm thinking of some background actions, like having two soldiers fighting in the background, I've already done some animation for mass soldiers running for my animation I did last year, so creating a fighting animation shouldn't be too hard. The animation I'm planing to be quick and appear randomly to not distract the player

Thursday, 6 January 2011

Free day

Yo!
I know Thursdays are not a normal day for me to work with Flash, but today I don't have my usual teacher, so I'm going to continue with my Flash game development. Today I just going to finish more of my sprite sheets. Right now I'm creating my enemy sprite sheets.
I've nearly completed the enemy sprite sheet with only the belts, boots, crossbow and skin left to finish, after that I will have to do the mini-boss and boss, but they only require a colour to go other the top of the enemy layer, which will be easy to complete for my deadline of two weeks.

Wednesday, 5 January 2011

Flash Game Updates

Yo!

I have received no word from Gareth in terms of my game, so this week I'll be working on minor changes of my alpha and finishing my character sprite sheet.

Looking back on my alpha, I've now created a duck. Steve helped me, by finding some code that will swap between different frames on the movie clip. This code was gotoAndStop(); This piece of code was then put within my Ship code, and now works, meaning when right button is pressed, he runs, by pressing down he now ducks. Now the code works, I've found out the duck can still receives damage after asking Steve, I've found out my blue box around my duck is huge, the same size as my running animation, meaning when I was ducking, the bullets was hitting the blue box and taking health. With the help, I've managed to create the game to pause when the game is over, meaning none of the enemies, mini boss, background or the health pack works when my character is no longer on the screen.
I'm currently working on my sprite sheets for my game, and are colouring in the run cycle, that is nearly complete with only the crossbow and face to do.

Here is the final screen shot of the final complete run cycle for the main character. From this I will need to create a stop stand and a duck, the jump will use the run cycle. Now I need to finish the enemies, mini bosses and the final boss in order to create the the final enemies, after completing the sprite sheets, I can then 'cut' out each part as a PNG to transfer into Flash. As much of my Flash code is perfect, I'm hoping I can use the Alpha code, with few changes to create my game.
My sprite sheets should be completed by 19th January 2011. Once the sprites are finished I can then transfer them into Flash, this shouldn't take too long as my Alpha creation was created in a few weeks, so it shouldn't take too long.